![]() The menagerie of English accents feel more at home in Victorian England than they did in Assassin's Creed Unity's Paris, and the main cast all do a great job of making each character feel authentic and memorable. Of course, the fact that Syndicate was set in London easily addressed Unity's voice acting issues. Syndicate made sure to address Unity's problems and innovate in the right places, making stealth enjoyable again and building on the game's traversal and combat mechanics in a compelling way by introducing a zip-line so that players could reach taller buildings more easily, and even more weapons for them to use in stealth and combat. Still, it did have a lot going for it, including the series' best combat, a stunning open-world and some great customization elements. The decision to go with English accents to depict revolutionary France undermined its historical authenticity, while the story itself felt like a major downgrade compared to Assassin's Creed 4: Black Flag. How Syndicate Learned From Unity's MistakesĪssassin's Creed Unity is actually pretty good, but it's not without its flaws. Syndicate is a testament to the idea that the decision to revamp the Assassin's Creed formula in Origins was both a drastic and unnecessary step, and that the old-style Assassin's Creeds still had plenty more to offer. Ubisoft's rendition of Victorian London was also superbly realized, matching and exceeding Unity's interpretation of 18th century Paris with one of the most authentic open-worlds the franchise has seen. Players took control of Jacob and Evie Frye as they worked to undermine the Templars at the height of the British Empire, and both ended up being charismatic characters in their own right, boasting unique fighting styles and killer looks. Related: Far Cry 6's Assassin's Creed Easter Egg is a Death TrapĪt the same time as this was happening, Ubisoft had been developing another Assassin's Creed game made in Unity's style set in Victorian London. The game ended up being Assassin's Creed Syndicate, and it may possibly be the series' most underrated installment. Unity was not a bad game by any means, but there was a sense that franchise fatigue was setting in, and that the series could no longer follow an annualized release schedule. The decision to revamp Assassin's Creed came in the wake of Assassin's Creed Unity's bug-filled launch. While positively received by critics, the series' then full next-gen debut was littered with bugs and was criticized for its unambitious stealth gameplay and narrative presentation, and suffered a backlash from fans accordingly. Assassin's Creed was always outlandish in places, but the newer games have fully embraced mythological elements and leveled enemies, detracting from the series' historical focus, and making combat feel less fluid as a result. ![]() Although Assassin's Creed has seen two further acclaimed entries since the release of Origins in Assassin's Creed Odyssey and Assassin's Creed Valhalla, the decision to part with the series' traditional formula and embrace more typical RPG mechanics has diluted its identity. Ubisoft rebooted the Assassin's Creed series with 2017's Assassin's Creed Origins, but the previous installment, Assassin's Creed Syndicate, proved that it wasn't necessary. ![]()
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